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This week in OpenSim Dev – week ending Saturday 15th January 2011 January 19, 2011

Posted by justincc in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds.
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Hello everybody.  This is a summary of the last week of development in OpenSimulator.  Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not attempt to use code taken directly from ‘master’ in any production environment.  Sometimes this in-development code may not work or may even cause data corruption. If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release. The latest official release is OpenSim 0.7.0.2 (released on Saturday 11th September 2010).

The letters and numbers in brackets after some entries tell you the latest git commit to which they apply.

This week in OpenSim ( dd154f7 – 3032007 ).

General news

  • None this week.

Features & bug fixes

  • Melanie fixed permissions when items are given directly from one user to another (914e4b3).
  • Melanie fixed the loss of the slam bits when permissions are edited in prim inventory (3032007).

Infrastructure

  • No news this week.
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Comments»

1. Tweets that mention This week in OpenSim Dev - week ending Saturday 15th January 2011 | justincc.org -- Topsy.com - January 19, 2011

[…] This post was mentioned on Twitter by Tinsel Silvera. Tinsel Silvera said: This week in OpenSim Dev – week ending Saturday 15th January 2011 | justincc.org http://me.lt/8mxk #opensim […]

2. Ener Hax - January 19, 2011

“slam bits”! sounds like a rave! (or a foam party, but we won’t go there) =D

thanks to the entire team for the continued great work and innovation! =)

3. justincc - January 19, 2011

That’s what I thought at first, but it turns out that slam bits is a Lindenism – http://wiki.secondlife.com/wiki/Debug_Permissions (search for “slam bit”).

4. djinn rhode - January 20, 2011

Hello all,
I am a private grid owner http://djinnmetaverse.dynalias.net:8002/ which is not online by now for some reason of corrupted data after a brutal shutdown.
For this grid I use v 0.7.0.2 and before the breakdown of my grid I tried HG lot of time without success (it worked fine before the end of 2010).
I am very disapointed and I am waiting impatiently for the v 0.71 which, I wish, will fix all those issues and bring to us mesh import.

Is there any date for the availability of the v 0.71 ?

5. justincc - January 20, 2011

Release candidates for OpenSim 0.7.1 should start fairly soon. When they do, I’ll post on this blog and direct people to the announcements.

Please remember that mesh import will be incomplete in 0.7.1, not least because it’s still being developed in the viewer.

6. djinn rhode - January 21, 2011

Hello Justin,

Just a question, will the mesh import be enough robust from the server point of view ?
If yes , we will just have to wait for the oncoming of the 3rd party viewers that can handle the mesh import. Meanwhile it will be possible to use the sl2 viewer I suppose. Am I true ?

7. justincc - January 21, 2011

@djinn rhode – I believe that the mesh code is under development on both server and client side, so 0.7.1 will not contain the final implementation.

It is possible to use the Second Life mesh beta viewer (not the normal viewer) but at the moment various mesh features are unimplemented.

8. Ener Hax - January 21, 2011

ooh, 0.7.1 eh? very exciting! =)

read the slam bit thing and it makes my head spin thinking about the zillion moving parts you guys are messing with! holy cow!

9. djinn rhode - January 23, 2011

@justincc
Thank you justin for your answer.
I just have a question to you as member of opensim developer team.
Why the choices made by the realXtend team haven’t been used for the standard opensim development?
Looks like realXtend have quite a century of advance on sl and by the way 2 on opensim.

10. Breen Whitman - January 24, 2011

@djinn rhode I will try an answer to that question.

Its merely a person resourcing issue. The Opensim contributors are volunteers and it was deemed too time intensive to try and align the rapid development of Opensim to RealXtend.

There had been some discussion with the realXtend developers and it was agreed they could submit realXtend features as patches to the mantis.

They have not yet taken up that offer. And in the absence of a position on the Opensim side to dedicate to this, then this seems unlikely.

Its not a political stance. Merely a resource shortage.

11. djinn rhode - January 24, 2011

@Breen Whitman
Thank you for the answer Breen.
“They have not yet taken up that offer” is that definitive ?

I have found a Modrex files under forge.opensimulator.org. I tried to use Opensim with ModRex, but despite the precautions that I had taken, I failed to operate the two sets.

I am sure that the merge of the two projects might create the flagship of the virtual worlds.

Too bad for us.


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