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This two weeks in OpenSim Dev – week ending Saturday 1st January 2011 January 3, 2011

Posted by justincc in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds.

Hello everybody.  This is a summary of the last two weeks of development in OpenSimulator.  Except where otherwise specified, the changes described here appear only in OpenSim’s cutting edge Git ‘master’ branch. Please do not attempt to use code taken directly from ‘master’ in any production environment.  Sometimes this in-development code may not work or may even cause data corruption. If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release. The latest official release is OpenSim (released on Saturday 11th September 2010).

The letters and numbers in brackets after some entries tell you the latest git commit to which they apply.

This two weeks in OpenSim ( cf72fece – 1f4d0ad4 ).

General news

  • Very quiet this week.  Hope everybody is had a good Xmas and New Year.

Features & bug fixes

  • Teravus and Diva fixed issues with fetching the list of items in a prim’s inventory (3eaaaa0).
  • Diva fixed a bug where the location of the avatar sometimes changed when clothing was worn or removed (b23b29a).


  • No significant news this week.


1. Tweets that mention This two weeks in OpenSim Dev - week ending Saturday 1st January 2011 | justincc.org -- Topsy.com - January 3, 2011

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2. Ener Hax - January 3, 2011

thank you for the update and the work! even on a slow week, you guys continue moving this wonderful work forward =)

3. Graham Mills - January 3, 2011

What Ener said — and happy New Year!

4. John Silver - January 3, 2011

Thanks for the good work!

Do you have any idea when the new (stable) OpenSim release (0.7.1?) wil be released?

with regards, John

5. justincc - January 4, 2011

Thanks guys, Happy New Year to you too!

@John – I would anticipate OpenSim 0.7.1 being released in first quarter of this year, or very soon thereafter.

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