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DotNetEngine scripting engine removed from OpenSim master October 27, 2009

Posted by justincc in opensim, virtual-environments, virtual-worlds.

Hello folks.  As of Tuesday 27th October (today), the old “DotNetEngine” scripting engine has been removed from OpenSim’s trunk codeline in commit 27ee49.

DotNetEngine was our first scripting engine written by Tedd back in the day (alright, a couple of years ago).  Naturally, it was a great thing since it marked the beginning of Linden Scripting Language (LSL) support in OpenSim.

However, in the last year or so it has been surpassed by XEngine which is now also the default scripting engine (and has been for some time).  Therefore, to reduce maintenance requirements in the codebase and simplify configuration, DotNetEngine has been deleted from OpenSimulator’s master codeline.

This will show up for users in the next release (0.6.8).  Hopefully, it will be a fairly invisible change since XEngine can do everything that DotNetEngine can do and because XEngine is already the default scripting engine.  However, if you’ve been using OpenSimulator for a while and have explicitly configured the use of DotNetEngine then this is something to bear in mind when you upgrade.



1. Tweets that mention DotNetEngine scripting engine removed from OpenSim master | justincc.org -- Topsy.com - October 28, 2009

[…] This post was mentioned on Twitter by Peter Finn, Justin Clark-Casey, kohd, Kris Bulman, Kris Bulman and others. Kris Bulman said: @justincc New blog post – DotNetEngine scripting engine removed from OpenSim master – http://bit.ly/14Y9o6 […]

2. rjs - October 30, 2009

It couldn’t have happened quick enough.

Thanks for your updates Justin.. Oh, and your new site looks super!


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