This Week in OpenSim Dev – week ending Saturday 1st August 2009 August 3, 2009Posted by justincc in opensim, opensim-dev, opensim-news, secondlife, twiod, virtual-environments, virtual-worlds.
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of Saturday. The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.
The changes described here appear only in OpenSim’s cutting edge Subversion ‘trunk’. Please do not attempt to use code taken directly from ‘trunk’ in any production environment. At particular points in time this in-development code may not work or may even cause data corruption. If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release. The latest official release is OpenSim 0.6.6 (branched at r9962).
This week in OpenSim ( r10086 – r10113 )
- With the recent update of the embedded webserver, OpenSim may now require Mono 2.4 to run. This is currently unclear, a change in r10108 may have allowed things to run under mono 2.0.1. Any feedback is appreciated.
- The OpenSim repository migrates from Subversion to Git this week. However, an OpenSim Subversion mirror of the Git repository will be retained so it will be possible to continue to update from Subversion for now. See the OpenSim wiki for more details (soon, the website may be temporarily unavailable while the migration occurs).
Features & bug fixes
- RemedyTomm contributed a patch so that a failure to fetch a user’s inventory in a region does not make all subsequent attempts fail when the user relogs (r10086).
- Teravus fixed various issues associated with the recent update of the C#-based webserver embedded in OpenSim (r10109).
- Teravus removed extraneous texture download code that was still invoked but wasn’t used. This may improve texture download performance (r10103).
- Dahlia improved startup performance by flagging certain meshes to avoid vertex list compaction (r10104).
- Melanie did some groundwork for future support of inbound HTTP requests.