jump to navigation

This Week in OpenSim Dev – week ending Saturday 25th October 2008 October 27, 2008

Posted by justincc in opensim, opensim-dev, opensim-news, secondlife, twiod.
trackback

Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday, as culled from our source code repository logs.  After any general news there are two sections.  The first section – “Features and bug fixes”, contains prominent new functionality and bug fixes visible to users of OpenSim.   The numbers in brackets in this section are the final svn revision numbers in which the work was completed for this week. This is right at the cutting edge so there is no guarantee that this functionality is stable.

The second section contains information about the infrastructure changes happening within the project.  This is going to be a little more impressionistic than the features/bug fixes list, but hopefully it will give a picture of how OpenSim is evolving from week to week.

This week in OpenSim ( r6906 – r6977 )

General news

  • None this week.

Features & bug fixes

  • Homer Horwitz implemented calling cards (r6911).
  • idb contributed a patch that implements llWind() (r6917).
  • Melanie improved prim linking speed by stopping some unnecessary object delete notifications (r6936).
  • Melanie fixed a bug where object deletes would sometimes fail.  The prims would appear to delete but would never go into inventory (on take) and sometimes would reappear on prim restart.  Unfortunately, one failure here was enough to stop many subsequent deletes from working (r6938).
  • idb improved llGetAgentSize() to include shoes.  Unfortunately, this height calculation isn’t directly useable for actually setting the height of the avatar in the ODE engine (for those of you suffering from being ankle deep in prims after the latest ODE update) (r6945).
  • nlin and idb between them implemented much of llGetAgentInfo(), with the exception of AGENT_BUSY (r6957).

Infrastructure

  • Dahlia continued work on the meshmerizer.
  • I did some work on an avatar inventory save/restore feature.
  • Dr Scofield did some work on the IRC module.
  • Alan Webb contributed patches to improve OpenSim’s REST interface to inventory, assets and appearance.
  • Melanie started work on a more complete implementation of Second Life groups for OpenSim.
  • Dr Scofield made infrastructure improvements to the Remote Admin facility.
  • I did some more refactoring and bug fixing for the Second Life UDP client stack, this time supported by some unit tests.
Advertisements

Comments»

1. States - October 31, 2008

Why would we want to play this when all our stuff in on the official SL servers? I have tons of items I don’t want to start over in that regard. It’s hard enough for me to find things I like in SL and my avatar and items I have no wouldn’t come with me transferring over to this, so I don’t see the benefit. Also I’m sure all the texture stealing people in regular SL will steal from games in this too. Then the vigilante player will be born again.

2. justincc - November 3, 2008

@States – It’s true that there isn’t a really good story on transferring and managing content right now. To be honest, there are really quite hard problems that will take a long time to solve.

Anyhow, creating public virtual worlds is not the only use for OpenSim. People are also using it to create more specialized, private virtual worlds, and as parts of a virtual environment for collaborative applications.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: