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	<title>justincc's opensim blog</title>
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	<link>http://justincc.wordpress.com</link>
	<description>A blog about OpenSim development and issues which affect OpenSim</description>
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		<title>justincc's opensim blog</title>
		<link>http://justincc.wordpress.com</link>
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		<title>GridHop: The Yellow Pages of the Hypergrid</title>
		<link>http://justincc.wordpress.com/2009/07/03/gridhop-the-yellow-pages-of-the-hypergrid/</link>
		<comments>http://justincc.wordpress.com/2009/07/03/gridhop-the-yellow-pages-of-the-hypergrid/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 00:45:25 +0000</pubDate>
		<dc:creator>justincc</dc:creator>
				<category><![CDATA[hypergrid]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[secondlife]]></category>
		<category><![CDATA[virtual-environments]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://justincc.wordpress.com/?p=683</guid>
		<description><![CDATA[So, I was Googling for something else today and stumbled across a very interesting site called GridHop.net.  It looks like my good friend and long time OpenSim supporter Tx Oh has put together a web based directory of Hypergrid accessible regions which people can submit their own regions to.
(For those of you who don&#8217;t know, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=justincc.wordpress.com&blog=3432202&post=683&subd=justincc&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So, I was Googling for something else today and stumbled across a very interesting site called <a href="http://gridhop.net/cgi/gridhop">GridHop.net</a>.  It looks like my good friend and long time OpenSim supporter <a href="http://www.osgrid.org/elgg/pg/profile/tx.Oh">Tx Oh</a> has put together a web based directory of <a href="http://justincc.wordpress.com/2008/12/19/what-is-the-hypergrid/">Hypergrid</a> accessible regions which people can submit their own regions to.</p>
<p>(For those of you who don&#8217;t know, the <a href="http://justincc.wordpress.com/2008/12/19/what-is-the-hypergrid/">Hypergrid</a> is an experimental OpenSim architecture that allows people to travel from one OpenSim grid to another without losing their avatar identity or appearance).</p>
<p style="text-align:center;"><a href="http://justincc.files.wordpress.com/2009/07/gridhop1.jpg"><img class="size-full wp-image-685 aligncenter" title="gridhop1" src="http://justincc.files.wordpress.com/2009/07/gridhop1.jpg?w=460&#038;h=340" alt="gridhop1" width="460" height="340" /></a></p>
<p>So in the picture I&#8217;m on Wright Plaza in <a href="http://osgrid.org">OSGrid</a> (minus my hair for some reason &#8211; OpenSim ain&#8217;t perfect <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  and I have the GridHop website open in the built-in browser.  In column 1 you can choose the grid you want to go to and in column 2 a specific region.  There are even descriptions and pictures of the destination regions <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Here I have Venice Italy in <a href="http://www.cyberlandia.net/">Cyberlandia</a> selected (an Italian grid hosted completely separately from OSGrid).  Since Venice is in a foreign grid, I need to click the Hypergrid Jump link in order to pop up a landmark dialog.</p>
<p style="text-align:center;"><a href="http://justincc.files.wordpress.com/2009/07/gridhop2.jpg"><img class="aligncenter size-full wp-image-686" title="gridhop2" src="http://justincc.files.wordpress.com/2009/07/gridhop2.jpg?w=460&#038;h=340" alt="gridhop2" width="460" height="340" /></a></p>
<p>And when I click teleport, I&#8217;m transported to Venice in Cyberlandia!  You can see this from the @osgrid.org:8002 under my name.</p>
<p style="text-align:center;"><a href="http://justincc.files.wordpress.com/2009/07/gridhop31.jpg"><img class="aligncenter size-full wp-image-691" title="gridhop3" src="http://justincc.files.wordpress.com/2009/07/gridhop31.jpg?w=460&#038;h=340" alt="gridhop3" width="460" height="340" /></a></p>
<p>Now, this stuff certainly isn&#8217;t perfect &#8211; for some reason sometimes for extended periods my teleports to Venice were completely refused.  And Cyberlandia was the only grid I could get to from OSGrid (though admittedly I might have succeeded if I&#8217;d kept trying some of the other grids).  The Hypergrid architecture itself is experimental and imperfect (though watch out for Hypergrid 2 one day <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But all the same I find it extremely impressive.  Though you could grid hop before gridhop.net, having a directory of destinations to browse through makes travelling so much more accessible.  Well done Tx Oh!</p>
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		<title>This Week in OpenSim Dev &#8211; week ending Saturday 27th June 2009</title>
		<link>http://justincc.wordpress.com/2009/06/28/this-week-in-opensim-dev-week-ending-saturday-27th-june-2009/</link>
		<comments>http://justincc.wordpress.com/2009/06/28/this-week-in-opensim-dev-week-ending-saturday-27th-june-2009/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 21:42:26 +0000</pubDate>
		<dc:creator>justincc</dc:creator>
				<category><![CDATA[opensim]]></category>
		<category><![CDATA[opensim-dev]]></category>
		<category><![CDATA[opensim-news]]></category>
		<category><![CDATA[secondlife]]></category>
		<category><![CDATA[twiod]]></category>
		<category><![CDATA[virtual-environments]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://justincc.wordpress.com/?p=678</guid>
		<description><![CDATA[Hello everybody. This is a short summary of OpenSim development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.
The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=justincc.wordpress.com&blog=3432202&post=678&subd=justincc&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="size-full wp-image-11 alignright" title="osgrid" src="http://justincc.files.wordpress.com/2008/04/osgrid.jpg?w=320&#038;h=240" alt="osgrid" width="320" height="240" />Hello everybody. This is a short summary of <a href="http://opensimulator.org">OpenSim</a> development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.</p>
<p>The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to use code taken directly from &#8216;trunk&#8217; in any production environment.  At particular points in time this in-development code may not work or may even cause data corruption.  If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release.  The latest official release is <a href="http://opensimulator.org/wiki/Download">OpenSim 0.6.5</a> (branched at r9561).</p>
<p>This week in OpenSim ( r9889 &#8211; r9950 )</p>
<h2>General news</h2>
<ul>
<li>None this week</li>
</ul>
<h2>Features &amp; bug fixes</h2>
<ul>
<li>Melanie made <strong>group deeding</strong> of objects correctly apply their next owner <strong>permissions</strong> (r9893).</li>
<li>Melanie corrected the behaviour of<strong> llGetOwner() </strong>for <strong>group deeded </strong>objects (r9893).</li>
<li>Melanie fixed a bug so that <strong>groups</strong> with more than 70 members can be viewed without crashing the client connection (r9917).</li>
<li>Dr Scofield fixed &#8220;collection out of sync&#8221; errors occuring in the Open Dynamics Engine (<strong>ODE</strong>) <strong>physics</strong> plugin when under heavy load (r9923).</li>
<li>Alan Webb contributed a fix that moves <strong>texture</strong> send processing out of the main client packet processing loop and into its own cycle.  This should improve texture display (r9924).</li>
<li>Dr Scofield streamlined the<strong> Linden UDP</strong> packet processing logic to make it more efficient (r9938).</li>
<li>Melanie changed the default<strong> region file</strong> format from XML to an INI file, though existing XML files are still readable (r9946).</li>
</ul>
<h2>Infrastructure</h2>
<ul>
<li>Melanie worked on a new <strong>user service connector</strong> infrastructure.</li>
</ul>
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		<title>OSGrid Becoming Self Sustaining?</title>
		<link>http://justincc.wordpress.com/2009/06/23/osgrid-becoming-self-sustaining/</link>
		<comments>http://justincc.wordpress.com/2009/06/23/osgrid-becoming-self-sustaining/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 20:44:05 +0000</pubDate>
		<dc:creator>justincc</dc:creator>
				<category><![CDATA[opensim]]></category>
		<category><![CDATA[osgrid]]></category>
		<category><![CDATA[virtual-environments]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://justincc.wordpress.com/?p=667</guid>
		<description><![CDATA[As I mentioned in a previous post, in the spirit of posting more often I&#8217;m now going to post any interesting short snippets of information that I come accross.  We&#8217;ll see how long I can keep this up  
Anyway, in the OpenSim Office Hours meeting on OSGrid today I heard something rather interesting.  Apparently, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=justincc.wordpress.com&blog=3432202&post=667&subd=justincc&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="size-full wp-image-38 alignright" title="banner1" src="http://justincc.files.wordpress.com/2008/05/banner1.png?w=460&#038;h=120" alt="banner1" width="460" height="120" />As I mentioned in a previous post, in the spirit of posting more often I&#8217;m now going to post any interesting short snippets of information that I come accross.  We&#8217;ll see how long I can keep this up <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway, in the <a href="http://opensimulator.org/wiki/Office_Hours">OpenSim Office Hours meeting</a> on <a href="http://osgrid.org">OSGrid</a> today I heard something rather interesting.  Apparently, OSGrid now has enough money in donations (1818 US Dollars), to keep the central asset service running for a year.  The asset service is by far the most resource intensive OpenSim grid service (all the people with region connected to OSGrid rely on it store their textures, sounds, etc.).  As OSGrid is a charitable organization they&#8217;re happy to make their financial details public (though I don&#8217;t know if this information is posted elsewhere yet).</p>
<p>One can argue that this isn&#8217;t true sustainability since the volunteers who work on it aren&#8217;t paid (afaik).  But it&#8217;s interesting all the same &#8211; maybe it&#8217;s possible for a 3D virtual world based on open source software to be supported purely by donations rather than a fixed subscription.</p>
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		<title>This Week in OpenSim Dev &#8211; week ending Saturday 20th June 2009</title>
		<link>http://justincc.wordpress.com/2009/06/22/this-week-in-opensim-dev-week-ending-saturday-20th-june-2009/</link>
		<comments>http://justincc.wordpress.com/2009/06/22/this-week-in-opensim-dev-week-ending-saturday-20th-june-2009/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 01:35:52 +0000</pubDate>
		<dc:creator>justincc</dc:creator>
				<category><![CDATA[opensim]]></category>
		<category><![CDATA[opensim-news]]></category>
		<category><![CDATA[secondlife]]></category>
		<category><![CDATA[twiod]]></category>
		<category><![CDATA[virtual-environments]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://justincc.wordpress.com/?p=661</guid>
		<description><![CDATA[Hello everybody. This is a short summary of OpenSim development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.
The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=justincc.wordpress.com&blog=3432202&post=661&subd=justincc&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="size-full wp-image-11 alignright" title="osgrid" src="http://justincc.files.wordpress.com/2008/04/osgrid.jpg?w=320&#038;h=240" alt="osgrid" width="320" height="240" />Hello everybody. This is a short summary of <a href="http://opensimulator.org">OpenSim</a> development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.</p>
<p>The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to use code taken directly from &#8216;trunk&#8217; in any production environment.  At particular points in time this in-development code may not work or may even cause data corruption.  If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release.  The latest official release is <a href="http://opensimulator.org/wiki/Download">OpenSim 0.6.5</a> (branched at r9561).</p>
<p>This week in OpenSim ( r9860 &#8211; r9888 )</p>
<h2>General news</h2>
<ul>
<li>None this week</li>
</ul>
<h2>Features &amp; bug fixes</h2>
<ul>
<li>Snoopy and thomax contributed a patch, further worked on by Melanie, that allows <strong>deeding</strong> of objects (r9867).</li>
<li>StrawberrryFride contributed a patch that should stop the Linden Lab Second Life 1.23 viewer from crashing the user service on <strong>login</strong> (r9878).</li>
<li>Christopher Yeoh contributed a patch that should set the touch positions during touch_end <strong>scripting</strong> events (r9883).</li>
</ul>
<h2>Infrastructure</h2>
<ul>
<li>diva worked on the new <strong>service connectors</strong> infrastructure</li>
</ul>
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		<title>This Week in OpenSim Dev &#8211; week ending Saturday 13th June 2009</title>
		<link>http://justincc.wordpress.com/2009/06/14/this-week-in-opensim-dev-week-ending-saturday-13th-june-2009/</link>
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		<pubDate>Sun, 14 Jun 2009 17:49:42 +0000</pubDate>
		<dc:creator>justincc</dc:creator>
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		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://justincc.wordpress.com/?p=655</guid>
		<description><![CDATA[Hello everybody. This is a short summary of OpenSim development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.
The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=justincc.wordpress.com&blog=3432202&post=655&subd=justincc&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="size-full wp-image-11 alignright" title="osgrid" src="http://justincc.files.wordpress.com/2008/04/osgrid.jpg?w=320&#038;h=240" alt="osgrid" width="320" height="240" />Hello everybody. This is a short summary of <a href="http://opensimulator.org">OpenSim</a> development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.</p>
<p>The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to use code taken directly from &#8216;trunk&#8217; in any production environment.  At particular points in time this in-development code may not work or may even cause data corruption.  If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release.  The latest official release is <a href="http://opensimulator.org/wiki/Download">OpenSim 0.6.5</a> (branched at r9561).</p>
<p>This week in OpenSim ( r9801 &#8211; r9859 )</p>
<h2>General news</h2>
<ul>
<li>None this week</li>
</ul>
<h2>Features &amp; bug fixes</h2>
<ul>
<li>mikem made a change so that <strong>LSL</strong> loops with no assignment section are allowed, e.g. for (; i &lt; 10; i++) { &#8230; } (r9806).</li>
<li>Alan Webb contributed a patch to allow better control of the persistence of <strong>dynamic textures</strong> and better locking on update to avoid update race conditions (r9816).</li>
<li>Snoopy contributed a patch that implements <strong>group</strong> based object <strong>permissions</strong>.  I&#8217;m not sure how complete this is (r9817).</li>
<li>Alan Webb contributed a patch that stops all <strong>ODE</strong> collision exceptions from propogating in the code.  This may increase the maximum number of avatars in a region with ODE physics before crashing (r9827).</li>
<li>Bluewall contributed a patch that fixes errors when <strong>creating a user</strong> using OpenSim&#8217;s <strong>SQLite</strong> database plugin (r9838).</li>
<li>I temporary fixed a problem where saved <strong>OAR</strong> files would fail to load.  This problem may only occur for machines configured for certain locales (r9859).</li>
</ul>
<h2>Infrastructure</h2>
<ul>
<li>mcortez contributed more patches the implement the alternative <strong>Flotsam asset cache</strong>.</li>
<li>diva worked on the new <strong>inventory service connectors</strong> infrastructure, which mirrors that of the recent asset service connectors.</li>
<li>Dr Scofield made some miscellaneous <strong>remote admin plugin</strong> improvements.</li>
</ul>
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		<title>Appearance on TWiT&#8217;s FLOSS Weekly Podcast</title>
		<link>http://justincc.wordpress.com/2009/06/12/appearance-on-twits-floss-weekly-podcast/</link>
		<comments>http://justincc.wordpress.com/2009/06/12/appearance-on-twits-floss-weekly-podcast/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 20:31:30 +0000</pubDate>
		<dc:creator>justincc</dc:creator>
				<category><![CDATA[opensim]]></category>
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		<guid isPermaLink="false">http://justincc.wordpress.com/?p=648</guid>
		<description><![CDATA[For anybody who doesn&#8217;t know yet, Leo Laporte, Randal Schwartz and Jono Bacon from TWiT.TV were kind enough to have me on their FLOSS (Free Libre Open Source Software) Podcast number 72 this week.  The subject was, of course, OpenSim and it was a lot of fun to talk about it with them.  There was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=justincc.wordpress.com&blog=3432202&post=648&subd=justincc&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>For anybody who doesn&#8217;t know yet, Leo Laporte, Randal Schwartz and Jono Bacon from <a href="http://twit.tv/">TWiT.TV</a> were kind enough to have me on their <a href="http://twit.tv/floss72">FLOSS (Free Libre Open Source Software) Podcast number 72</a> this week.  The subject was, of course, OpenSim and it was a lot of fun to talk about it with them.  There was a lot to squeeze in so apologies for not being able to mention everything that&#8217;s going on!</p>
<p>Also, apologies for not having written anything much apart from OpenSim development summaries here recently.  As usual, there&#8217;s a tremendous amount going on in my life and unfortunately blogging got squeezed out for a while.  But I hope to return to it soon, probably with shorter and easier to read posts <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>This Week in OpenSim Dev &#8211; week ending Saturday 6th June 2009</title>
		<link>http://justincc.wordpress.com/2009/06/08/this-week-in-opensim-dev-week-ending-saturday6th-june-2009/</link>
		<comments>http://justincc.wordpress.com/2009/06/08/this-week-in-opensim-dev-week-ending-saturday6th-june-2009/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 20:12:29 +0000</pubDate>
		<dc:creator>justincc</dc:creator>
				<category><![CDATA[opensim]]></category>
		<category><![CDATA[opensim-dev]]></category>
		<category><![CDATA[opensim-news]]></category>
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		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://justincc.wordpress.com/?p=644</guid>
		<description><![CDATA[Hello everybody. This is a short summary of OpenSim development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.
The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=justincc.wordpress.com&blog=3432202&post=644&subd=justincc&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="size-full wp-image-11 alignright" title="osgrid" src="http://justincc.files.wordpress.com/2008/04/osgrid.jpg?w=320&#038;h=240" alt="osgrid" width="320" height="240" />Hello everybody. This is a short summary of <a href="http://opensimulator.org">OpenSim</a> development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.</p>
<p>The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to use code taken directly from &#8216;trunk&#8217; in any production environment.  At particular points in time this in-development code may not work or may even cause data corruption.  If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release.  The latest official release is <a href="http://opensimulator.org/wiki/Download">OpenSim 0.6.5</a> (branched at r9561).</p>
<p>This week in OpenSim ( r9741 &#8211; r9801 )</p>
<h2>General news</h2>
<ul>
<li>None this week</li>
</ul>
<h2>Features &amp; bug fixes</h2>
<ul>
<li>StrawberryFride contributed a patch that fixes editing of <strong>estate settings </strong>and use of <strong>god mode </strong>when OpenSim is using the <strong>MSSQL</strong> database plugin (r9745).</li>
<li>I fixed some bugs in OpenSim ARchive (<strong>OAR</strong>) saving, including one instance where the save would never complete if particular assets were missing.  However, it&#8217;s quite possible that some issue remain which only reveal themselves under the right conditions (r9753).</li>
<li>Melanie fixed a bug where <strong>unlinking</strong> of prims would not persist under some conditions (r9760).</li>
<li>aduffy70 contributed a patch that improves<strong> llGround()</strong>,<strong> llGroundSlope()</strong> and <strong>llGroundNormal()</strong> (r9796).</li>
<li>Alan Webb and Chris Yeoh contributed patches that improve <strong>dynamic texture</strong> generation (for instance, when text is dynamically rendered to a texture) (r9772).</li>
</ul>
<h2>Infrastructure</h2>
<ul>
<li>Adam continued to work on Mini Region Module (<strong>MRM</strong>) functionality.</li>
<li>MW continued to work on the<strong> avatar creation module</strong></li>
<li>Both Imaze Rhiano and mcortez contributed patches the implement alternative <strong>asset caches</strong>.</li>
</ul>
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		<title>This Week in OpenSim Dev &#8211; week ending Saturday 30th May 2009</title>
		<link>http://justincc.wordpress.com/2009/06/01/this-week-in-opensim-dev-week-ending-saturday-30th-may-2009/</link>
		<comments>http://justincc.wordpress.com/2009/06/01/this-week-in-opensim-dev-week-ending-saturday-30th-may-2009/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 01:36:41 +0000</pubDate>
		<dc:creator>justincc</dc:creator>
				<category><![CDATA[opensim]]></category>
		<category><![CDATA[opensim-dev]]></category>
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		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://justincc.wordpress.com/?p=637</guid>
		<description><![CDATA[Hello everybody. This is a short summary of OpenSim development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.
The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=justincc.wordpress.com&blog=3432202&post=637&subd=justincc&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="size-full wp-image-11 alignright" title="osgrid" src="http://justincc.files.wordpress.com/2008/04/osgrid.jpg?w=320&#038;h=240" alt="osgrid" width="320" height="240" />Hello everybody. This is a short summary of <a href="http://opensimulator.org">OpenSim</a> development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.</p>
<p>The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to use code taken directly from &#8216;trunk&#8217; in any production environment.  At particular points in time this in-development code may not work or may even cause data corruption.  If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release.  The latest official release is <a href="http://opensimulator.org/wiki/Download">OpenSim 0.6.5</a> (branched at r9561).</p>
<p>This week in OpenSim ( r9652 &#8211; r9740 )</p>
<h2>General news</h2>
<ul>
<li><strong><a href="http://opensimulator.org/wiki/Download">OpenSim 0.6.5</a> </strong>(branched at r9561) was released.</li>
</ul>
<h2>Features &amp; bug fixes</h2>
<ul>
<li>Melanie implement<strong> group permissions</strong> for <strong>object return</strong> (r9658).</li>
<li>Melanie improved <strong>script reset</strong> handling for <strong>HTTP LSL</strong> functions (r9681).</li>
<li>Chris Yeoh contributed a patch to implement<strong> llPassTouches() </strong>(r9701).</li>
<li>MW added an<strong> avatar creation/clone module</strong>.  This allows a new avatar to be set up with a clone of an existing avatar&#8217;s inventory, current clothing and attachments.  See <a href="http://opensimulator.org/cgi-bin/viewvc.cgi?view=rev&amp;revision=9735">this revision&#8217;s commit notes</a> for more details (r9738).</li>
</ul>
<h2>Infrastructure</h2>
<ul>
<li>I continued work on Inventory ARchives (<strong>IARs</strong>).</li>
<li>Dahlia started working on experimental <strong>sculpt map </strong>caching.</li>
<li>Adam continued to work on Mini Region Module (<strong>MRM</strong>) functionality.</li>
</ul>
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		<title>This Week in OpenSim Dev &#8211; week ending Saturday 23rd May 2009</title>
		<link>http://justincc.wordpress.com/2009/05/24/this-week-in-opensim-dev-week-ending-saturday-23rd-may-2009/</link>
		<comments>http://justincc.wordpress.com/2009/05/24/this-week-in-opensim-dev-week-ending-saturday-23rd-may-2009/#comments</comments>
		<pubDate>Sun, 24 May 2009 22:31:02 +0000</pubDate>
		<dc:creator>justincc</dc:creator>
				<category><![CDATA[opensim]]></category>
		<category><![CDATA[opensim-news]]></category>
		<category><![CDATA[twiod]]></category>
		<category><![CDATA[virtual-environments]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://justincc.wordpress.com/?p=632</guid>
		<description><![CDATA[Hello everybody. This is a short summary of OpenSim development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.
The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=justincc.wordpress.com&blog=3432202&post=632&subd=justincc&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="size-full wp-image-11 alignright" title="osgrid" src="http://justincc.files.wordpress.com/2008/04/osgrid.jpg?w=320&#038;h=240" alt="osgrid" width="320" height="240" />Hello everybody. This is a short summary of <a href="http://opensimulator.org">OpenSim</a> development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.</p>
<p>The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to use code taken directly from &#8216;trunk&#8217; in any production environment.  At particular points in time this in-development code may not work or may even cause data corruption.  If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release.  The latest official release is <a href="http://opensimulator.org/wiki/Download">OpenSim 0.6.4</a> (branched at r8961).</p>
<p>This week in OpenSim ( r9572 &#8211; r9651 )</p>
<h2>General news</h2>
<ul>
<li>None this week.</li>
</ul>
<h2>Features &amp; bug fixes</h2>
<ul>
<li>StrawberryFride contributed a patch that adds region <strong>maturity rating</strong> persistence when using the MSSQL database plugin (r9578).</li>
<li>Alan Webb and Dr Scofield contributed code to avoid occasional<strong> mono 2.4 </strong>errors when <strong>compiling scripts</strong>.  Thanks also to Mic Bowman for his investigation into this problem (r9585).</li>
<li>Dahlia improved <strong>sculpties</strong> and Level Of Detail (LOD) <strong>vertex</strong> accuracy.  She also fixed <strong>torus</strong> mesh edge joining (r9601).</li>
</ul>
<h2>Infrastructure</h2>
<ul>
<li>Melanie and Diva continued work on a new <strong>services framewor</strong><strong>k</strong>.</li>
<li>Adam added experimental <strong>NAT translation </strong>support to login.  This aims to make OpenSim accessible when it is hosted behind a router using port forwarding but where that router doesn&#8217;t support loopback.</li>
</ul>
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		<title>This Week in OpenSim Dev &#8211; week ending Saturday 16th May 2009</title>
		<link>http://justincc.wordpress.com/2009/05/17/this-week-in-opensim-dev-week-ending-saturday-16th-may-2009/</link>
		<comments>http://justincc.wordpress.com/2009/05/17/this-week-in-opensim-dev-week-ending-saturday-16th-may-2009/#comments</comments>
		<pubDate>Sun, 17 May 2009 22:38:37 +0000</pubDate>
		<dc:creator>justincc</dc:creator>
				<category><![CDATA[opensim]]></category>
		<category><![CDATA[opensim-dev]]></category>
		<category><![CDATA[opensim-news]]></category>
		<category><![CDATA[twiod]]></category>
		<category><![CDATA[virtual-environments]]></category>
		<category><![CDATA[virtual-worlds]]></category>

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		<description><![CDATA[Hello everybody. This is a short summary of OpenSim development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.
The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=justincc.wordpress.com&blog=3432202&post=626&subd=justincc&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="size-full wp-image-11 alignright" title="osgrid" src="http://justincc.files.wordpress.com/2008/04/osgrid.jpg?w=320&#038;h=240" alt="osgrid" width="320" height="240" />Hello everybody. This is a short summary of <a href="http://opensimulator.org">OpenSim</a> development for the past week up until the end of Saturday.  The numbers in brackets after bug and feature points are the SVN revision numbers in which the work appears.</p>
<p>The changes described here appear only in OpenSim&#8217;s cutting edge Subversion &#8216;trunk&#8217;.  Please do not attempt to use code taken directly from &#8216;trunk&#8217; in any production environment.  At particular points in time this in-development code may not work or may even cause data corruption.  If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release.  The latest official release is <a href="http://opensimulator.org/wiki/Download">OpenSim 0.6.4</a> (branched at r8961).</p>
<p>This week in OpenSim ( r9475 &#8211; r9571 )</p>
<h2>General news</h2>
<ul>
<li>Diva switched the<strong> asset service</strong> to a new <strong>OpenSim service architecture</strong>.  This is a big change so inevitably some things will be temporarily broken for a period.  As usual we advise people not to update from SVN trunk unless they&#8217;re prepared to deal with these issues.</li>
<li>Adam introduced an <a href="http://opensimulator.org/features/">experimental suggestion system</a> for OpenSim <strong>features</strong>.  Definitely worth a look!</li>
</ul>
<h2>Features &amp; bug fixes</h2>
<ul>
<li>Adam implemented an experimental<strong> IP/DNS based ban</strong> facility (r9496).</li>
<li>Patnad contributed a patch that implements the new<strong> region maturity rating </strong>seen in version 1.23 of Linden Lab&#8217;s Second Life viewer (r9503).</li>
<li>Melanie implemented<strong> llDetachFromAvatar()</strong> and<strong> llAttachToAvatar()</strong> (r9533).</li>
<li>Melanie implemented<strong> llRequestURL(), llRequestSecureURL(), llReleaseURL() </strong>(r9535).</li>
<li>Melanie implemented the<strong> <a href="http://wiki.secondlife.com/wiki/LSL_http_server">LSL http server</a></strong> in OpenSim (r9543).</li>
<li>I changed the <strong>OpenSim ARchive (OAR) </strong>saving code so that it should use much less memory while saving.  This may resolve problems in saving OARs of large regions (r9558).</li>
<li>Dahlia made some <strong>sculpted prim </strong>geometry accuracy and meshing speed improvements (r9561).</li>
</ul>
<h2>Infrastructure</h2>
<ul>
<li>Melanie and Diva continued work on a new <strong>services framewor</strong>k.</li>
<li>Melanie added <strong>permission</strong> mechanisms for gorup deeding land.</li>
</ul>
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